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Game Based Learning

Game based learning provides students with an opportunity to engage in the learning process.  Benefits of game based learning include collaboration, critical thinking, and problem-based learning, often with the added benefit of intrinsic motivation.  

Game Based learning can involve games created with education in mind (Quest Atlantis, Oregon Trail, etc.) and off the shelf titles repurposed for education (Portal 2, minecraft, World of WarCraft, Sim City, etc.). 

Are you interested in incorporating games in the classroom?  If so, please join us!

Website: http://gamesandlearning1.blogspot.com
Members: 10
Latest Activity: Dec 16, 2015

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Comment by Kevin Shonk on December 17, 2013 at 10:01pm

Thanks for organizing the group.  I'm interested in both game-based learning and also turning an entire 'unit' into a classroom game that is played over a month or two.

I'm currently in the midst of trying to turn a science unit on systems into a classroom zombie apocalypse game.  Students will create characters and then collect different zombies to add to an apocalypse scene as they complete learning tasks.

It is a rather daunting upfront organization challenge but I'm hoping it will benefit in more engagement and some fun!

Comment by andrew aker on December 6, 2013 at 7:13am

Great group!! Why only the two of us so far??   

Jane McGonigal gave a couple of great talks on gaming, education and social change on TED.com

 

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Innovation in Education is Overrated

As a society, we place a premium on innovators and entrepreneurs. They are admired, or for some revered in Business, Politics, and even Education. The reason for that bias is that innovators and entrepreneurs are scarce commodities. Most people are employees and not entrepreneurs. There is nothing wrong with that. Most people follow trends; they don’t start them. There is nothing wrong with that. Few people lead while most people follow. Again, there is nothing wrong with that. On the surface…See More
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Innovation in Education is Overrated

As a society, we place a premium on innovators and entrepreneurs. They are admired, or for some revered in Business, Politics, and even Education. The reason for that bias is that innovators and entrepreneurs are scarce commodities. Most people are employees and not entrepreneurs. There is nothing wrong with that. Most people follow trends; they don’t start them. There is nothing wrong with that. Few people lead while most people follow. Again, there is nothing wrong with that. On the surface…See More
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